Theme
Setting
Quest
Villian
Dungeon
Wilderness
Settlement
NPC
Monsters
Treasure
Items
Names
Character
Dice
Roll a Quest
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Summary
Theme
New Theme
Subgenre
Reroll
Action: Superhero
Action: Underdog
Action: Revenge
Action: Savior
Adventure: Expeditions
Adventure: Treasure Hunts
Adventure: Discovery
Children: Special Beings
Children: Lessons to Learn
Children: Accomplishment
Children: Animals
Comedy: Satire
Comedy: Parody
Comedy: Farce
Comedy: Dark Comedy
Comedy: Slapstick
Comedy: Screwball
Nonfiction: True Crime
Nonfiction: Journalism
Nonfiction: Autobiography
Nonfiction: Biography
Crime
Diary or Journal
Drama: Realistic
Drama: Over-The-Top
Fantasy: Heroic
Fantasy: Sword & Sorcery
Fantasy: Epic
Fantasy: Mythic
Fantasy: Dark
Fantasy: Intrigue
Fantasy: Mystery
Fantasy: Swashbuckling
Fantasy: War
Fantasy: Wuxia
Historical/Epic
Horror: Violence
Horror: Dark Aspects
Horror: Psychological
Inspirational: Religious
Inspirational: Spiritual
Inspirational: Motivational
Musical
Mystery: Hard-Boiled
Mystery: Cozy
Mystery: Police
Mystery: Detective
Mystery: Amateur Detective
Thrillers
Gothic
Political
Persuasive
Romance: Contemporary
Romance: Fantasy
Romance: Historical
Romance: Inspirational
Romance: Regency
Romance: Romantic Suspence
Romance: Time Travel
Romance: Paranormal
Romance: Religious
Romance: Multicultural
Scifi: Supernatural
Scifi: Realistic
Western
Conflict
Reroll
Relational Conflict
Situational Conflict
Inner Conflict
Paranormal Conflict
Cosmic Conflict
Social Conflict
Situation
Reroll
Supplication & Benefaction
Deliverance & Sojourn
Vengeance for a Crime & Rehabilitation
Vangeance Taken for Kindered upon Kindered & Appearance of a New Kinsman
Flight & Persuit
Disaster & Miracle
Falling Prey to Cruelty or Misfortune & Becoming Fortunate
Revolt & Support
Daring Enterprise & The Healing Journey
Abduction & Reunion
Enigma & Invention
Obtaining & Letting Go
Enmity of Kinsman & Hero to Kinsman
Competition & Concession
Adultery & Fidelity
Madness & Genius
Imprudence & Caution
Crimes of Love & Sacrifice for love
Slaying of Loved One & Conviction
Self-Sacrifice & Self-Preservation
Discovery of Dishonor of Loved One & Discovery of Honor of Loved One
Obstacles to Love & Unconditional Love
Conflict With a God & Supernatural Occurance
Mistaken Judgement & Intuitive Judgement
Remorse & Empathy
Loss of a Loved One & Rescue of a Loved One
Odd Couple & Fish out of Water
Setting
New Setting
Terrain
Reroll
Archipelago
Arctic
Badlands
Bar
Barrier island
Basin
Bay
Bayou
Beach
Bluff
Box canyon
Brook
Butte
Caldera
Canal
Canyon
Cape
Cave
Cavern
Channel
Chasm
Cliff
Coast
Coastline
Continent
Cove
Crag
Crater lake
Creek
Crest
Crevasse
Dale
Dell
Delta
Depression
Desert
Drift
Falls
Farmland
Firth
Fjord
Foothills
Forest
River fork
Geyser
Glacier
Glacier cave
Glen
Gorge
Grasslands
Grotto
Gulch
Gully
Headland
Highland
Hillside
Hollow
Iceberg
Ice field
Inlet
Island
Islet
Isthmus
Lagoon
Lake
Lakebed
Lowland
Mainland
Marsh
Mesa
Mound
Mountain
Mountain pass
Mountain peak
Mud flat
Oasis
Overlook
Peninsula
Plain
Plateau
Prairie
Ravine
Ridge
River
Shallows
Swamp
Tableland
Tundra
Urban
Underdark
Underwater
Valley
Volcano
Waterfall
Watershed
Wetland
Woods
Season
Reroll
Winter
Spring
Summer
Autumn
Government
Reroll
Autocracy
Bureaucracy
Confederacy
Democracy
Dictatorship
Feudalism
Gerontocracy
Hierarchy
Magocracy
Matriarchy
Militocracy
Monarchy
Oligarchy
Patriarchy
Meritocracy
Plutocracy
Republic
Satrapy
Kleptocracy
Theocracy
Cultural Distinction
Reroll
Language
Economy
Religion
Laws
Politics
Landmarks
Caste System
Customs
Philosophy
Food
Music
Fashion
Folklore
Gender Roles
Technology
Weaponry
History
Human Rights
Education
Prejudices
Courtship
Laws of War
Architecture
Professions
Guilds
Sciences
Magic
World Event
Reroll
Rise of a leader or Era: Political
Rise of a leader or Era: Religious
Rise of a leader or Era: Military
Rise of a leader or Era: Crime/Underworld
Rise of a leader or Era: Art/Culture
Rise of a leader or Era: Philosophy/learning/magic
Fall of a leader or Era: Political
Fall of a leader or Era: Religious
Fall of a leader or Era: Military
Fall of a leader or Era: Crime/Underworld
Fall of a leader or Era: Art/Culture
Fall of a leader or Era: Philosophy/learning/magic
Cataclysmic Disaster: Earthquake
Cataclysmic Disaster: Famine/Drought
Cataclysmic Disaster: Fire
Cataclysmic Disaster: Flood
Plague/Disease
Cataclysmic Disaster: Rain of Fire (Meteoric Impact)
Cataclysmic Disaster: Storm (Hurricane, Tornado, Tsunami)
Cataclysmic Disaster: Volcanic Eruption
Cataclysmic Disaster: Magic Gone Awry/Planar Warp
Cataclysmic Disaster: Divine Judgement
Invasion: Criminal Enterprise
Invasion: Monsters or Unique Monster
Invasion: A Planar Threat
Invasion: A Past Adversary Reawakened/Reborn/Resurgent
Invasion: A Splinter Faction
Invasion: A Savage Tribe
Invasion: A Secret Society
Invasion: A Traitorous Ally
A Rebellion
A Revolution/Overthrow
Depletion: A Kind of Animal (insect, bird, fish, livestock)
Depletion: Habitable Land
Depletion: Magic or Magic Users (all magic or specific types)
Depletion: A Mineral Resource (gems, metals, ores
Depletion: A Type of Monster (unicorn, manticore, dragon)
Depletion: A People (family line, clan, culture, race)
Depletion: A Kind of Plant (crop, tree, herb, forest)
Depletion: A Waterway (river, lake, ocean)
New Organization: Crime Syndicate/Bandit Confederacy
New Organization: Guild (masons, apothecaries, goldsmiths)
New Organization: Magical Circle/Society
New Organization: Military/Knightly Order
New Organization: New Family Dynasty/Tribe/Clan
New Organization: Philosophy/Discipline to Ideal
New Organization: Realm (village, town, duchy, kingdom)
New Organization: Religion/Sect/Denomination
New Organization: School/University
New Organization: Secret Society/Cult/Cabal
Discoveries: Ancient Ruin/Lost City of Legendary Race
Discoveries: Animal/Monster/Magical Mutation
Discoveries: Invention/Technology/Magic (helpful, destructive)
Discoveries: New (or forgotten) God or Planar Entity
Discoveries: New (or rediscovered) Artifact or Religious Relic
Discoveries: New Land (island, continent, lost world, demiplane)
Discoveries: Otherworldly Object (planar portal, alient spacecraft)
Discoveries: People (race, tribe, lost civilization, colony
Discoveries: Plant (miricle herb, fungal parasite, sentient plant)
Discoveries: Resource or Wealth (gold, gems, mithral)
Prediction/Omen
Prophecy
Mythic/Epic/Legendary Event
Framing Event
Reroll
Anniversary of a monarch's reign
Anniversary of an important event
Arena event
Arrival of a caravan or ship
Arrival of a circus
Arrival of an important NPC
Arrival of marching modrons
Artistic performance
Athletic event
Birth of a child
Birthday of an important NPC
Civic festival
Comet appearance
Commemoration of a past tragedy
Consecration of a new temple
Coronation
Council meeting
Equinox or solstice
Execution
Fertility festival
Full moon
Funeral
Graduation of cadets or wizards
Harvest festival
Holy day
Investiture of a knight or other noble
Lunar eclipse
Midsummer festival
Midwinter festival
Migration of monsters
Monarch's ball
New moon
New year
Pardoning of a prisoner
Planar conjunction
Planetary alignment
Priestly investiture
Procession of ghosts
Remembrance for soldiers lost in war
Royal address or proclamation
Signing of a treaty
Solar eclipse
Tournament
Trial
Violent uprising
Wedding or wedding anniversary
Time of Day
Reroll
Morning
Noon
Afternoon
Evening
Twilight
Dusk
Night
Midnight
Dawn
Quest
New Quest
Plot Hook
Reroll
Ancient cult re-emerging requires unique solution
Guild of thieves using magic in larger cities
Ancient floating citadel discovered sunk underwater
Abandoned outpost where an Empire pulled back their forces is discovered
Cities built on top of cities leads to deep dungeons
Ancient Elven battle leads to ruins and dungeons to be found
Hunting monster leads to rediscovery of ancient creature
Merchant pays with ancient coins received from prior transaction
An old folk song contains clues to archaic mystery
Spellwards holding back ancient evil begin to fail
Character dreams of ancestor; tells age-old blood oath duty bound
Character experiences visions of horrific event that happened ages ago
Long lived being appears, knows much lore, but old prejudices cause problems
Secret cave passages through mountain found that may shorten trade routes but need to be cleared first
Orc invasion in small hamlet; orcs settle in and take humans prisoner
Stone giants harass merchant travelers to valley
Early snow leads to wolf invasion and barbarian raids
A magical tempest causes a stop to trade and farming
Commissioned to go check out secret base of Pirate
Must investigate mysterious loss of patrol in deep forest
Receives message that Assassins are hired to kill Patron
Vistaru, Lord of the Mountain, is attacking small towns surrounded by his kingdom in hopes of expanding his army before his assault on the capital
Locals hear chants in the nearby ruins
Someone in the party is secretly a half-wolf
Undead threaten cities across the nation
The queen has been assassinated
A large gang/terrorist organization wages war against a local city
The party comes across a gladiator stadium and is offered money in return for fighting
Dragon blood is needed to cure a plague and your group is sent to collect some
A powerful bard hires your party to retrieve a fabled magical instrument from a dead wizard's coffin
Breaking into a dungeon/room/fortress etc. to rescue or capture a person or artifact
Safari; characters must hunt down a creature
Mysteriously, an entire city has lost its inhabitants overnight
The characters must chase escaping bandits through the countryside/are chased by bandits through the countryside
Discovering a portal to another plane leads to an exploration party
A medusa is constructing a garden of statues using townsfolk
Statues in a large cemetery come to life at night
A lich is raising a massive undead army
A giant believes that all humans exist for his dining pleasure
A man with one eye is being hanged for 'looking sinister.'
Catacombs have opened beneath the city, guarded by ancient undead who let no one pass
The sacred spear of Lesh has gone missing
There is a black cloaked man in a tavern, though he is dead. Everybody says they saw him walk in just fine
An ogre regards a female party member as 'The perfect mate.'
A god's weapon has fallen to earth and now there is a race to obtain it
Suddenly an entire country turns black
A party member's armor comes to life and tries to leave
A tribe of trolls is trying to make peace with a nearby village
The party meets several groups of travelers headed in the same direction, claiming to be going to something called 'The Games'
An earthquake that leaves magical glowing fissures in the ground shakes directly beneath a kingdom's capital
A previously righteous and good god suddenly calls genocide on all that are not his followers
A paladin is after a party member because of a case of mistaken identity
A druid is accused of killing other druids
A very superstitious village is holding a witch trial, and a party member is mistaken for a famous paladin and called to act as the judge
The party and some others are raiding a city when they are captured and forced to entertain the king in the gladiator's arena
A large tribe of Orcs are planning a raid on an Imperial city
A Mage summons a demon but is unable to control it and is possessed
The world is hit by an asteroid that mutates anyone that touches it
A large egg of some sort is discovered and the Orcs are coming for it. Will the characters try to hatch it?
A thick plague-inducing fog is slowly covering the countryside
A Paladin goes mad, turning evil while still thinking he is good
The characters are shrunk by an evil wizard and have to find a way to reverse the spell
An illusion of peace and tranquility is projected over a town. The characters must escape and discover what is really happening
The God of Time punishes a town/city/village for not worshiping him, making everything happen out of sequence
All the local wild life is killing people; are the Druids to blame?
Everyone is turned into monsters and the characters are run out of town
The characters are framed for a genocide they didn't cause
A dragon captures the party and takes them to her mountain lair to feed to her wyrmlings
The characters complete a job but their employer doesn't want to pay them
Monsters are attacking a castle; the party must prevent the monsters from taking the castle
A large rock worm is attacking a large city. One of the characters must kill the rock worm before the city goes under
A time warp descends upon an isolated village, setting everyone and everything back a century into the past
Several of the king's tax collectors have disappeared after traveling to a particularly dangerous area
A good cleric tries to establish a temple to his god in a hostile city, hoping to gradually convert the populace
Suspicion arises that the inhabitant of a town are gradually being replaced by impostors
Animals within a particular area are becoming monstrous and mutated
Ships are disappearing within a five-mile radius of ocean
A phantom river barge sails past a small town once per month, leaving malevolent, supernatural occurrences in its wake
A local ruler is suspected of making a pact with a powerful devil or demon
The Assassin's Guild is planning to kill the mayor
A witch's curse is causing a farmer's crops and livestock to die
A band of clerics is robbing the graves at a large cemetery, creating an army of undead creatures
A secret vigilante society is inflicting barbaric punishments on 'evil-doers.'
The daughter of a nobleman has run off with a seedy, disreputable commoner
A small community of neutrally-aligned Orcs tries to convince inhabitants of a nearby town that they mean them no harm
A formerly good cleric is suspected of secretly worshiping an evil god
About to be hanged for his crimes, a powerful bandit leader is sprung from his prison by his cohorts
Kobolds occupy an abandoned mine, using it as a base from which to launch raids on Human settlements
A Sorceress has lost her unique familiar and all efforts so far to reveal the creature's whereabouts have been fruitless
The party is sent to deliver the ransom for a woman, who is being held by a gang of brigands
The king's ambassador has disappeared while en route to a hostile country and is suspected of being a traitor
A megalomaniacal Duke has sent his minions in search of a weapon that would make him nearly invincible
The king, a just, good ruler, is somehow being manipulated by his new adviser
A series of murders are being committed with the MO of an executed killer
Clerics are stymied as to how to remove a bizarre desecration that has fallen upon their temple
Strange, glowing runes appear on the door of the town hall, forming a riddle
A local farmer is suspected of breeding hell hounds, after several of the beasts were spotted killing the cattle of other farmers
A Kraken is destroying any ships that try to enter or leave a city's port
During a break from traveling in a big city, the party wakes up to find all of the city's inhabitants missing and the gate locked..
A growing maelstrom near a rocky coast is sucking ships down beneath the waves
The party members are hired as marshals to escort a powerful Fallen Paladin back to the city, where he is to stand trial
Magical droughts are descending upon an increasing number of communities
The king sends the party to parlay with an adjacent kingdom contemplating war
Villagers are fed up with a group of troublesome mercenaries
Dryads fight to preserve their forest against an encroaching Human settlement
A cleric asks for your help to rehabilitate a recently caught gang of thieves
Messengers must travel through a haunted swamp to deliver a timely warning to the Queen
Members of a coven have infiltrated the city's populace and are working their black magic
A magical fire in town resists all efforts to extinguish it
An ancient artifact must be retrieved from the bottom of the sea
A druid is framing a werewolf by committing crimes while in the form of a wolf
Local bandits are far too well informed about trade caravans. A trade post keeper is suspected of being an informant
A cursed orb serves to reduce intelligent lifeforms into feral states and enraging any animals that come upon it
A magic ring is found that offers complete immunity to an element, but any party member within a certain range experiences temporary random alterations in their own items
A water elemental demands the party drop a coin in the creek or river in order to be allowed to cross a bridge
A wyvern has made the city gatehouse its home. A siege is on the horizon and the gatehouse must be operational as soon as possible!
A skilled warrior joins forces with the party, but a recurring memory disorder leads her to wake up one day believing she has been captured
Distinct armor recently looted by the party turns out to have once belonged to the father of a local hero, who identifies it and confronts the party
A powerful arachnomancer attempts to conquer the area with his spider minions; the party is sent to kill him
A cabal of powerful golem-builders has sent a messenger to a Kingdom with a threat; submit to their demands or they will unleash their colossi upon the Kingdom
Entering a flooded cave in a boat, the party members find themselves in the company of a paladin and a warlock. The situation soon begins to get out of hand
Each locked in a small cell with a single tiny window, fed the barest amounts of bread and water and deprived of their equipment, the party is held captive
A cursed, animated rope tied itself around the wrists of two men who hate each other, forcing them to stay close
The party must travel the globe searching for the pieces of an ancient set of armor
Soon after looking into an enchanted mirror, the characters meet shadowy copies of themselves
The person the group was sent to meet has been replaced by a doppelganger
A powerful Demon offers each of the party members their greatest wish. This is too good to be true
A Witch had turned the village children into scarecrows
A new Outer Plane has been discovered, that of the bleak, dead wastes of Scriothia
The party is sent to a fort to help defend it from (monster of choice)
The party arrives to new land in binds, ready to be delivered as slaves
The party is kidnapped by a great wyrm and tossed in the deepest layer of its dungeon
One of the party has amnesia and is in reality a powerful being who is a natural enemy of the group.
The party is a group of monsters! Gaming from a different point of view!
A wild mage in the area talks in his sleep... random craziness happens whenever he goes to bed
The party is constantly being hassled by a person/company/pixie that is insistent on collecting a very small debt and will not take anything but exact payment
A little girl is in reality a horribly powerful vampire. She wants to play..
A haunted giant tree's inhabitant, a Sage, has his powers tinkered with and accidentally teleports the party to the top of it. Can the party make it out?
Your party is sent for a peace talk between dwarven clans, but things get messy
Searching for a person (who doesn’t want to be found) on behalf of a well-to-do citizen
An ancient map is found showing locations of 5 ancient cities
A Sphere of Annihilation has appeared. The party must seek out and use the Talisman of the Sphere to prevent the end of all
The party must choose sides or negotiate in a conflict/revolt between overtaxed or oppressed people and their tyrannical rulers
A member of the party receives an inheritance which includes developed land (keep, castle, tower, etc). Upon further investigation, the party finds it inhabited..
Every night, fey creatures from a nearby grove kidnap a person in their sleep and force them to take part in a drinking contest
Rumours of disappearing ships creates food shortages in a local fishing town. The party investigates..
A strange creature is hiding within one of the players and the others must choose to help or to Kill..
The Dead have risen and they refuse to let anyone pass in order to protect their still-living loved ones from something that now inhabits the graveyard..
A curse has been set to kill all animals in the country..
An inn keeper leads you to a quest where you must kill a necromancer but it turns out the inn keeper was the necromancer
A dwarven embassy let's in peasants to increase the city population but they won't let anyone leave
The party meets a crazed horse breeder who kills travelers and feeds them to his horses
A small village has a conflict between two chefs on what is the better way to prepare a famous dish in the town. It has the village split into two different sides
A wise old mage has gone blind and requires help reversing the spell on him by creating a potion with him describing what each ingredient looks like
There are five shards of a legendary dagger hidden across the land and they are well hidden. If the party gathers them all they get a legendary prize
A dead man rises from his grave and, oblivious to his own death, goes back to living with his family
A large group of wild animals attacks a population with strategy. They are being lead by a druid in animal form
The town's local hero has gone missing hunting kobolds in the mine
A knight asks you to capture a relatively weak monster and sic it on his kind hearted but cowardly squire, hoping he will toughen up from the fight
You are trapped in a small cell for days on end. You are not told why
A riot has erupted on an island, government aid is nowhere to be seen, and gangs are feuding to claim turf and riches.
Various people have been found drained of all their blood recently. A culprit is caught, but while they confess to being a vampire they claim to be innocent
A succubus is 'haunting' the dreams of willing victims in exchange for money and favors
Two feuding demons have decided to settle their differences by picking two groups of mortals and directing them like chess pieces
A mysterious assassin is on the loose. The only clue is their arrows, which have a distinctive design and always strike the victims through the heart killing them instantly
A civilization which has been cut off for centuries offers to pay you handsomely if you bring them pieces of modern culture and technology
chasing after a certain monster around the continent
After a string a recent freak earthquakes, a ravine opens up near a small, remote village, with what appears to be a large fortress made entirely of dark stone at the bottom
Quest Goal
Reroll
Find a specific item rumored to be in the area
Retieve a stolen item in the villian's possession
Receive information from an NPC in the area
Recue a captive
Discover the fate of a missing NPC
Slay a specific Monster
Discover the nature and origin of a strange phenomenon in the area
Secure the aid of a character of creature in the area
Seize control of a fortified location such as a fortress, town, or ship
Defend a location from attackers
Retrieve an object from a caravan
Salvage an object or goods from a lost vessel or caravan
Break a prisoner out of a jail or prison camp
Escape from a jail or prison camp
Successfully travel through an obstacle course to gain recognition or reward
Infiltrate a fortified location
Find the source of strange occurrences in a haunted house or other location
Interfere with the operation of a business
Rescue a character, monster, or object from a natural or unnatural disaster
Bring the villian to justice
Clear the name of an innocent NPC
Protect or hide an NPC
Discover the nature and origin of a strange phenomenon that might be the villian's doing
Find a wanted fugitive
Overthrow a tyrant
Uncover a conspiracy to overthrow a ruler
Negotiate peace between enemy nations or feuding families
Secure aid from a ruler or council
Help a villian find redemption
Parley with a villian
Smuggle weapons to rebel forces
Stop a band of smugglers
Gather intelligence on an enemy force
Win a tournament
Determine the villian's identity
Locate a stolen item
Make sure a wedding goes off without a hitch
Introduction
Reroll
While traveling in the wilderness, the characters fall into a sinkhole that opens beneath their feet, dropping them into the adventure location
While traveling in the wilderness, the characters notice the entrance to the adventure location
While traveling on the road, the characters are attacked by monsters that flee into the nearby adventure location
The adventurers find a map on a dead body; in addition to the map setting up the adventure, the adventures's villian wants the map
A mysterious magic item or a cruel villian teleports the characters to the adventure location
A stranger appraoches the characters in a tavern and urges them toward the adventure location
A town or village needs volunteers to go to the adventure location
An NPC the characters care about needs them to go to the adventure location
An NPC the characters must obey orders them to go to the adventure location
An NPC the characters respect asks them to go to the adventure location
One night, the characters all dream about entering the adventure location
A ghost appears and terrorizes a village; Research reveals that it can be put to rest only by entering the adventure location
Something Happens
Reroll
A door opens.
A fire starts.
A meteor shoots across the sky.
A screech pierces the air.
A storm begins.
A strange star appears in the sky
A strong gust of wind blows through.
A tremor shakes the ground.
Someone experiences deja vu.
Someone gets angry.
Someone glimpses the future.
Someone has a sense of foreboding.
Someone has to go to the bathroom.
Someone spills or falls to the ground.
Someone isn't where it's supposed to be.
The lights go out.
The sun comes out.
There's a foul smell in the air.
Unexplained magic occurs.
Climax
Reroll
The adventurers confront the main villian and a group of minions in a bloody battle to the finish
The adventurers chase the villian while dodging obstacles designed to thward them, leading to a final confrontation in or outside the villian's refuge
The actions of the adventurers or the villian result in a cataclysmic event that the adventurers must escape
The adventurers race to the site where the villian is bringing a master plan to its conclusion, arriving just as that plan is about to be completed
The villian and two or three lieutenants perform separate rites in a large room; The adventurers must disrupt all the rites at the same time
An ally betrays the adventurers as they're about to achieve their goal (Use this climax carefully, and don't overuse it)
A portal opens to another plane of existence; Creatures on the other side spill out, forcing the adventurers to close the portal and deal with the villian at the same time
Traps, hazards, or animated objects turn against the adventurers while the main villian attacks
The dungeon begins to collapse while the adventuers face the main villian, who attempts to escape in the chaos
A threat more powerful than the adventurers appears, destroys the main villian, and then turns its attention on the characters
The adventurers must choose whether to pursue the fleeing main villian or save an NPC they care about or a group of innocents
The adventurers must discover the main villian's secret weakness before they can hope to defeat that villian
Moral Quandary
Reroll
Ally Dilemma
Friend Dilemma
Honor Dilemma
Rescue Dilemma
Respect Dilemma
Twist
Reroll
The adventures are racing against other creatures with the same or opposite goal
The adventurers become responsible for the safety of a noncombatant NPC
The adventurers are prohibited from killing the villian, but the villian has no compuctions about killing them
The adventurers have a time limit
The adventurers have received false or extraneous information
Completing an adventure goal fulfills a prophecy or prevents the fulfillment of a prophecy
The adventurers have two different goals, but they can complete only one
Completing the goal secretly helps the villian
The adventurers must cooperate with a known enemy to achieve the goal
The adventurers are under magical compulsion (such as a geas spell) to complete their goal
Villian
New Villian
Villain
Reroll
Beast or monstrosity with no particular agenda
Aberration bent on corruption or domination
Fiend bent on corruption or destruction
Dragon bent on domination and plunder
Giant bent on plunder
Undead with any agenda
Fey with a mysterious goal
Humanoid cultist
Humanoid conqueror
Humanoid seeking revenge
Humanoid schemer seeking to rule
Humanoid criminal mastermind
Humanoid raider or ravager
Humanoid under a curse
Misguided humanoid zealot
Villian Action
Reroll
Big Event
Crime Spree
Growing Corruption
One and Done
Serial Crimes
Step by Step
Villian Scheme
Reroll
Immortality: Acquire a legendary item of prolong life
Immortality: Ascend to godhood
Immortality: Become undead or obtain a younger body
Immortality: Steal a planar creature's essence
Influence: Seize a position of power or title
Influence: Win a conteset or tournament
Influence: Win favor with a powerful individual
Influence: Place a pawn in a position of power
Magic: Obtain an ancient artifact
Magic: Build a construct or magical device
Magic: Carry out a deity's wishes
Magic: Offer sacrifices to a deity
Magic: Contact a lost deity of power
Magic: Open a gate to another world
Mayhem: Fulfill an apocalyptic prophecy
Mayhem: Enact the vengeful will of a god or patron
Mayhem: Spread a vile contagion
Mayhem: Overthrow a government
Mayhem: Trigger a natural disaster
Mayhem: Utterly destroy a bloodline or clan
Passion: Prolong the life of a loved one
Passion: Prove worthy of another person's love
Passion: Raise or restore a dead loved one
Passion: Destroy rivals for another person's affection
Power: Conquer a region or incite a rebellion
Power: Seize control of an army
Power: Become the power behind the throne
Power: Gain the favor of a ruler
Revenge: Avenge a past humiliation or insult
Revenge: Avenge a past imprisonment or injury
Revenge: Avenge the death of a loved one
Revenge: Retrieve stolen propertly and punish the thief
Wealth: Control natural resources or trade
Wealth: Marry into wealth
Wealth: Plunder ancient ruins
Wealth: Steal land, goods, or money
Villian Method
Reroll
Agricultural Devastation: Blight
Agricultural Devastation: Crop failure
Agricultural Devastation: Drought
Agricultural Devastation: Famine
Assualt or beatings
Bounty hunting or assassination
Captivity or Coercion: Bribery
Captivity or Coercion: Enticement
Captivity or Coercion: Eviction
Captivity or Coercion: Imprisonment
Captivity or Coercion: Kidnapping
Captivity or Coercion: Legal intimidation
Captivity or Coercion: Press gangs
Captivity or Coercion: Shackling
Captivity or Coercion: Slavery
Captivity or Coercion: Threats or harassment
Confidence Scams: Breach of contract
Confidence Scams: Cheating
Confidence Scams: Fast talking
Confidence Scams: Fine print
Confidence Scams: Fraud or swindling
Confidence Scams: Quackery or tricks
Defamation: Framing
Defamation: Gossiping or slander
Defamation: Humiliation
Defamation: Libel or insults
Dueling
Execution: Beheading
Execution: Burning at the stake
Execution: Burying alive
Execution: Crucifixion
Execution: Drawing and quartering
Execution: Hanging
Impalement
Sacrifice (living)
Impersonation or Disguise
Lying or Perjuery
Magical Mayhem: Hauntings
Magical Mayhem: Illusions
Magical Mayhem: Infernal bargains
Magical Mayhem: Mind control
Magical Mayhem: Petrification
Magical Mayhem: Raising or animating the dead
Magical Mayhem: Summoning monsters
Magical Mayhem: Weather control
Murder: Assassination
Murder: Cannibalism
Murder: Dismemberment
Murder: Drowning
Murder: Electrocution
Murder: Euthanasia (involuntary)
Murder: Disease
Murder: Poisoning
Murder: Stabbing
Murder: Strangulation or suffocation
Neglect
Politics: Betrayal or treason
Politics: Conspiracy
Politics: Espionage or spying
Politics: Genocide
Politics: Oppression
Politics: Raising taxes
Religion: Curses
Religion: Desecration
Religion: False gods
Religion: Heresy or cults
Stalking
Theft or Property Crime: Arson
Theft or Property Crime: Blackmail or extortion
Theft or Property Crime: Burglary
Theft or Property Crime: Counterfeiting
Theft or Property Crime: Highway robbery
Theft or Property Crime: Looting
Theft or Property Crime: Mugging
Theft or Property Crime: Poaching
Theft or Property Crime: Seizing property
Theft or Property Crime: Smuggling
Torture: Acid
Torture: Blinding
Torture: Branding
Torture: Racking
Torture: Thumbscrews
Torture: Whipping
Vice: Adultery
Vice: Drugs or alcohol
Vice: Gambling
Vice: Seduction
Warfare: Ambush
Warfare: Invasion
Warfare: Massacre
Warfare: Mercenaries
Warfare: Rebellion
Warfare: Terrorism
Villian Weakness
Reroll
A hidden object holds the villian's soul
The villian's power is broken if the death of its true love is avenged
The villian is weakened in the presence of a particular artifact
A special weapon deals extra damage when used against the villian
The villian is destroyed if it speaks its true name
An ancient prophecy or riddle reveals how the villian can be overthrown
The villian falls when an ancient enemy forgives its past actions
The villian loses its power if a mystic bargain it struck long ago is completed
Ally
Reroll
Skilled Adventurer
Inexperienced Adventurer
Enthusiastic Commoner
Soldier
Priest
Sage
Revenge seeker
Raving Lunatic
Celestial Ally
Fey Ally
Disguised Monster
Villian posing as an Ally
Patron
Reroll
Retired Adventurer
Local Ruler
Military Officer
Temple Official
Sage
Respected Elder
Deity or Celestial
Mysterious Fey
Old Friend
Former Teacher
Parent or Other Family Member
Desperate Commoner
Embattled Merchant
Villian Posing as a Patron
Dungeon
New Dungeon
Dungeon Location
Reroll
A building in a city
Catacombs or sewers beneath a city
Beneath a farmhouse
Beneath a graveyard
Beneath a ruined castle
Beneath a ruined city
Beneath a temple
In a chasm
In a cliff face
In a desert
In a forest
In a glacier
In a gorge
In a jungle
In a mountain pass
In a swamp
Beneath or on top of a mesa
In sea caves
In several connected mesas
On a mountain peak
On a promontory
On an island
Underwater
Exotic Location
Reroll
Among the branches of a tree
Around a geyser
Behind a waterfall
Buried in an avalanche
Buried in a sandstorm
Buried in volcanic ash
Castle or structure sunken in a swamp
Castle or structure at the bottom of a sinkhole
Floating on the sea
In a meteorite
On a demiplane or in a pocket dimension
In an area devastated by a magical catastrophe
On a cloud
In the Feywild
In the Shadowfell
On an island in an underground sea
In a volcano
On the back of a Gargantuan living creature
Sealed inside a magical dome of force
Inside a Mordenkainen's magnificent mansion
Dungeon Goal
Reroll
Stop the dungeon's monstrous inhabitants from raiding the surface world
Foil a villian's evil scheme
Destroy a magical threat inside the dungeon
Acquire treasure
Find a particular item for a specific purpose
Retrieve a stolen item hidden in the dungeon
Find information needed for a special purpose
Resue a captive
Discover the fate of a previous adventuring party
Find an NPC who disappeared in the area
Slay a dragon or some other challenging monster
Discover the nature and origin of a strange location or phenomenon
Pursue fleeing foes taking refuge in the dungeon
Escape from captivity in the dungeon
Clear a ruin so it can be rebuilt and reoccupied
Discover why a villian is interested in the dungeon
Win a bet or complete a rite of passage by surviving in the dungeon for a certain amount of time
Parley with a villian in the dungeon
Hide from a threat outside the dungeon
Dungeon Creator
Reroll
Beholder
Demon-worshiping cult
Devil-worshiping cult
Elemental Air cult
Elemental Earth cult
Elemental Fire cult
Elemental Water cult
Worshipers of an evil deity
Worshipers of a good deity
Worshipers of a neutral deity
Dwarves
Elves or Drow
Giants
Hobgoblins
Humans
Lich
Mind flayers
None (natural caverns)
Dungeon Purpose
Reroll
Death Trap
Lair
Base of operations
Hideout
Maze
Mine
Planar Gate
Stronghold
Temple
Shrine
Tomb
Treasure Vault
Dungeon History
Reroll
Abandoned by creators
Abandoned due to plague
Conquered by invaders
Creators destroyed by attacking raiders
Creators destroyed by discovery made within the site
Creators destroyed by internal conflict
Creators destroyed by magical catastrophe
Creators destroyed by natural disaster
Location cursed by the gods and shunned
Original creator still in control
Overrun by planar creatures
Site of a great miracle
Wilderness
New Wilderness
Wilderness Goal
Reroll
Locate a dungeon or other site of interest
Assess the scope of a natural or unnatural disaster
Escort an NPC to a destination
Arrive at a destination without being seen by the villian's forces
Stop monsters from raiding caravans and farms
Establish trade with a distant town
Protect a caravan traveling to a distant town
Map a new land
Find a place to establish a colony
Find a natural resource
Hunt a specific monster
Return home from a distant place
Obtain information from a reclusive hermit
Find an object that was lost in the wilds
Discover the fate of a missing group of explorers
Pursue fleeing foes
Assess the size of an approaching army
Escape the reign of a tyrant
Protect a wilderness site from attackers
Monument
Reroll
Sealed burial mound or pyramid
Plundered burial mound or pyramid
Faces carved into a mountainside or cliff
Giant statues carved out of a mountainside or cliff
Intact obelisk etched with a warning, historical lore, dedication, or religious iconography
Ruined or toppled obelisk
Intact statue of a person or deity
Ruined or toppled statue of a person or deity
Great stone wall, intact, with tower fortifications spaced at one-mile intervals
Great stone wall in ruins
Great stone arch
Fountain
Intact circle of standing stones
Ruined or toppled circle of standing stones
Totem pole
Wild Locale
Reroll
Dead magic zone
Wild magic zone
Boulder carved with talking faces
Crystal cave that mystically answers questions
Ancient tree containing a trapped spirit
Battlefield where lingering fog occasionally assumes humanoid forms
Permanent portal to another plane of existence
Wishing well
Giant crystal shard protuding from the ground
Wrecked ship, which might be nowhere near water
Haunted hill or barrow mound
River ferry guided by a skeletal captain
Field of petrified soldiers
Forest of petrified or awakened trees
Canyon containing a dragon's graveyard
Floating earth mote with a tower on it
Weather
Reroll
Normal for the season
1d4x10 degrees colder than normal
1d4x10 degrees hotter than normal
No wind
Light wind
Strong wind
No precipitation
Light rain or light snowfall
Heavy rain or heavy snowfall
Track Complication
Reroll
Path leads through a rough patch of brush
Uneven ground threatens to slow progress
Run through a swarm of insects
A stream, ravine, or rock bed blocks the path
Visibility hampered by sand, dirt, ash, snow, or pollen which slows progress
Sudden drop catches everyone by surprise
Blunder into a hunter's snare
Caught in a stampede of spooked animals
Path leads near a patch of razorvine
A creature indiginous to the area chases after
No complication
Sea Encounter
Reroll
Ghost ship
Friendly and curious bronze dragon
Whirlpool (20% chance a portal to Elemental Plane of Water)
Merfolk Traders
Passing warship (friendly or hostile)
Pirate ship (hostile)
Passing merchant ship (galley or sailing ship)
Killer whale sighting
Floating debris
Longship crewed by hostile beserkers
Hostile griffons or harpies
Iceberg (easily avoided if seen from a distance)
Sahaugin boarding party
NPC in water (clinging to floating debris)
Sea monster (dragon turtle or kraken)
Undersea Encounter
Reroll
Sunken ship covered in barnacles (25% chance contains treasure)
Sunken ship with reef sharks (shallow waters) or hunter sharks (deep waters) circling around (50% chance contains treasure)
Bed of giant oysters (each has a 1% chance of having giant pearl)
Underwater steam vent (25% chance is portal to Elemental Plane of Fire
Sunken ruin (uninhabited)
Sunken ruin (inhabited or haunted)
Sunken statue or monolith
Friendly and curious giant sea horse
Patrol of friendly merfolk
Patrol of hostile merrow (coastal waters) or sahaugin (deep waters)
Enormous kelp bed hiding something
Undersea cave (empty)
Undersea cave (sea hag lair)
Undersea cave (merfolk lair)
Undersea cave (giant octopus lair)
Undersea cave (dragon turtle lair)
Bronze dragon searching for treasure
Storm giant walking on the ocean floor
Sunken treasure chest (25% chance contains treasure)
Settlement
New Settlement
Race Relations
Reroll
Harmony
Tension or Rivalry
Racial Majority are Conquerors
Racial Minority are Rulers
Racial Minority are Refugees
Racial Majority Opress Minority
Racial Minority Opress Majority
Ruler's Status
Reroll
Respected, fair, and just
Feared tyrant
Weakling manipulated by others
Illegitimate ruler, simmering civil war
Ruled or controlled by a powerful monster
Mysterious, anonymous cabal
Contested leadership, open fighting
Cabal seized power openly
Doltish lout
On deathbed, claimants compete for power
Iron-willed but respected
Religious leader
Notable Trait
Reroll
Canals in place of streets
Massive statue or monument
Grand temple
Large fortress
Verdant parks and orchards
River divides town
Major trade center
Headquarters of a powerful family or guild
Population mostly wealthy
Destitute, rundown
Awful smell (tanneries, open sewers)
Center of trade for one specific good
Site of many battles
Important library or archive
Worship of all gods banned
Sinister reputation
Notable library or academy
Site of important tomb or graveyard
Built atop ancient ruins
Known for it's...
Reroll
Delicious cuisine
Rude people
Greedy merchants
Artists and writers
Great hero/savior
Flowers
Hordes of beggars
Tough warriors
Dark magic
Decadence
Piety
Gambling
Godlessness
Education
Wines
High fashion
Political intrigue
Powerful guilds
Strong drink
Patriotism
Current Calamity
Reroll
Suspected vampire infestation
New cult seeks converts
Important figure died (murder suspected)
War between rival thieves' guild
Plague or famine (sparks riots)
Corrupt officials
Marauding monsters
Powerful wizard has moved into town
Economic depression (trade disrupted)
Flooding
Undead stirring in cemeteries
Prophecy of doom
Brink of war
Internal strife (leads to anarchy)
Besieged by enemies
Scandal threatens powerful families
Dungeon discovered (adventurers flock to town)
Religious sects struggle for power
Urban Encounter
Reroll
Animals on the loose
Announcement
Brawl
Bullies
Companion
Contest
Corpse
Draft
Drunk
Fire
Found trinket
Guard harassment
Pickpocket
Procession
Protest
Runaway cart
Shady transaction
Spectacle
Urchin
Chase Complication
Reroll
A large obstacle such as a horse or cart blocks the way
A crowd blocks the way
A large stained-glass window or similar barrier blocks the way
A maze of barrels and crates stands in the way
The ground is slippery with rain or spilled oil
A pack of dogs fighting over food blocks the way
A brawl in progress blocks the way
A beggar blocks the way
An overzealous guard mistakes the heroes for someone else
Forced to make a sharp turn to avoid colliding with something impassable
No complication
NPC
New NPC
Occupation
Reroll
Academic
Acolyte
Administrator
Admiral
Adventurer
Advisor
Animal Handler
Apothecarist
Apprentice
Baker
Baron/Baroness
Baronet
Blacksmith
Brewer
Bounty Hunter
Bowyer
Butcher
Captian
Carpenter
Chancelor
Chef
Child
Cobbler
Councilor
Count/Countess
Criminal
Dandy
Dilettante
Drifter
Duke/Duchess
Earl
Emperor/Empress
Elder
Farmer
Farmhand
Gladiator
Gravetender
Guildsman
Healer
Heir
Hermit
Homeless
Horseman
Investigative
Journeyman
King/Queen
Knight
Logger
Marquess/Marquise
Merchant
Miner
Noble
Novice
Officer
Outcast
Peacekeeper
Peasant
Priest
Prince/Princess
Psychic
Sailor
Scavenger
Scholar
Seamstress
Shiphand
Servant
Soldier
Soothesayer
Squire
Stewer
Student
Tanner
Tax Collector
Trapper
Viscount/Viscountess
Weaver
Woodsman
Worker
Acrobat
Architect
Armorer
Artist
Astrologer
Barrister
Barmaid
Bartender
Bookbinder
Bricklayer
Candlemaker
Caravanner
Cartographer
Clothier
Cook
Diplomat
Dyer
Engineer
Engraver
Fisherman
Forester
Fortune-Teller
Furrier
Gardener
Glassblower
Gravedigger
Herald
Herbalist
Hunter
Innkeeper
Interpreter
Jester
Jeweler
Leatherworker
Locksmith
Messenger
Minstrel
Moneylender
Navigator
Painter
Peddler
Physician
Playwright
Politician
Potter
Rat Catcher
Shipwright
Shoemaker
Spy
Stonecarver
Storyteller
Appearance
Reroll
Distinctive jewelry: earrings, necklace, circlet, bracelets
Piercings
Flamboyant or outlandish clothes
Formal, clean clothes
Ragged, dirty clothes
Pronounced scar
Missing teeth
Unusual eye color (or two different colors)
Tattoos
Birthmark
Unusual skin color
Bald
Braided beard or hair
Unusual hair color
Nervous eye twitch
Distinctive nose
Distinctive posture (crooked or rigid)
Exceptionally beautiful
Exceptionally ugly
Abilities
Reroll
Strength: powerful, brawny, strong as an ox
Dexterity: lithe, agile, graceful
Constitution: hardy, hale, healthy
Intelligence: studious, learned, inquisitive
Wisdom: perceptive, spiritual, insightful
Charisma: persuasive, forceful, born leader
Strength: feeble, scrawny
Dexterity: clumsy, fumbling
Constitution: sickly, pale
Intelligence: dim-witted, slow
Wisdom: oblivious, absentminded
Charisma: dull, boring
Talents
Reroll
Plays a musical instrument
Speaks several languages fluently
Unbelievably lucky
Perfect memory
Great with animals
Great with children
Great at solving puzzles
Great at one game
Great at impersonations
Draws beautifully
Paints beautifully
Sings beautifully
Drinks everyone under the table
Expert carpenter
Expert cook
Expert dart thrower and rock skipper
Expert juggler
Skilled actor and master of disguise
Skilled dancer
Knows thieves' cant
Mannerisms
Reroll
Prone to singing, whistling, or humming quietly
Speaks in rhyme or some other peculiar way
Particularly low or high voice
Slurs words, lisps, or stutters
Enunciates overly clearly
Speaks loudly
Whispers
Uses flowery speech or long words
Frequently uses the wrong word
Uses colorful oaths and exclamations
Makes constant jokes or puns
Prone to predictions of doom
Fidgets
Squints
Stares into the distance
Chews something
Paces
Taps fingers
Bites fingernails
Twirls hair or tugs beard
Traits
Reroll
Argumentative
Arrogant
Blustering
Rude
Curious
Friendly
Honest
Hot Tempered
Irritable
Ponderous
Quiet
Suspicious
Haughty
Proud
Aloof
Mischeivous
Absent-minded
Fearless
Inquisitive
Prying
Curious
Intellectual
Perceptive
Perfectionist
Tidying
Dirty
Kind
Forgiving
Easy-going
Miserly
Charitable
Friendly
Honest
Gullible
Innocent
Biased
Narrow-minded
Cheerful
Happy
Pleasant
Sarcastic
Pragmatic
Secretive
Dull
Paranoid
Cautious
Nervous
Graceful
Clumsy
Crude
Flirtacious
Shy
Irritable
Strong-willed
Soft-spoken
Stern
Gloomy
Ideals
Reroll
Aspiration
Beauty
Charity
Greater Good
Life
Respect
Self-sacrifice
Community
Fairness
Honor
Logic
Responsibility
Tradition
Balance
Knowledge
Live and Let Live
Moderation
Neutrality
People
Domination
Greed
Might
Pain
Retribution
Slaughter
Change
Creativity
Freedom
Independence
No Limits
Whimsy
Aspiration
Discovery
Glory
Nation
Redemption
Self-knowledge
Bonds
Reroll
Dedicated to fulfilling a personal life goal
Protective of close family members
Protective of colleagues or compatriots
Loyal to a benefactor, patron, or employer
Captivated by a romantic interest
Drawn to a special place
Protective of a sentimental keepsake
Protective of a valuable possession
Out for revenge
Flaws
Reroll
Forbidden love or susceptibility to romance
Enjoys decadent pleasures
Arrogance
Envies another's possessions or station
Overpowering greed
Prone to rage
Has a powerful enemy
Specific phobia
Shameful or scandalous history
Secret crime or misdeed
Possession of forbidden lore
Foolhardy bravery
Monsters
New Monsters
Epic
Reroll
Behir
Dao
Djinni
Efreeti
Gynoshpinx
Horned devil
Marid
Remorhaz
Roc
Arcanaloth
Archmage
Erinyes
Adult brass dragon
Adult white dragon
Beholder
Nalfeshnee
Rakshasa
Storm Giant
Ultroloth
Vampire
Young red shadow dragon
Adult black dragon
Adult copper dragon
Death tyrant
Ice devil
Adult bronze dragon
Adult green dragon
Mummy lord
Purple worm
Vampire (spellcaster)
Vampire (warrior)
Adult blue dragon
Adult silver dragon
Iron golem
Marilith
Planetar
Adult blue dracolich
Adult gold dragon
Adult red dragon
Androsphinx
Death knight
Dragon turtle
Goristro
Demilich
Balor
Ancient brass dragon
Ancient white dragon
Pit fiend
Ancient black dragon
Ancient copper dragon
Lich
Solar
Ancient bronze dragon
Ancient green dragon
Ancient blue dragon
Ancient silver dragon
Empyrean
Kraken
Ancient gold dragon
Ancient red dragon
Tarrasque
Arctic
Reroll
Commoner
Owl
Bandit
Blood hawk
Kobold
Tribal warrior
Giant owl
Winged kobold
Ice mephit
Orc
Scout
Brown bear
Half-ogre
Bandit captain
Berserker
Druid
Griffon
Ogre
Orc Eye of Gruumsh
Orog
Polar bear
Saber-toothed tiger
Manticore
Veteran
Winter wolf
Yeti
Revenant
Troll
Werebear
Young remorhaz
Mammoth
Young white dragon
Frost giant
Remorhaz
Roc
Adult white dragon
Ancient white dragon
Coastal
Reroll
Commoner
Crab
Eagle
Bandit
Blood hawk
Giant crab
Guard
Kobold
Merfolk
Poisonous snake
Stirge
Tribal warrior
Giant lizard
Giant wolf spider
Pseudodragon
Pteranodon
Winged kobold
Sahuagin
Scout
Giant eagle
Giant toad
Harpy
Bandit captain
Berserker
Druid
Griffon
Ogre
Merrow
Plesiousaurus
Sahuagin preistess
Sea hag
Manticore
Veteran
Banshee
Sahuagin baron
Water elemental
Cyclops
Young bronze dragon
Young blue dragon
Djinni
Marid
Roc
Storm giant
Adult bronze dragon
Adult blue dragon
Dragon turtle
Ancient bronze dragon
Ancient blue dragon
Desert
Reroll
Cat
Commoner
Hyena
Jackal
Scorpion
Vulture
Bandit
Camel
Flying snake
Guard
Kobold
Mule
Poisonous snake
Stirge
Tribal warrior
Constrictor snake
Giant lizard
Giant poisonous snake
Giant wolf spider
Pseudodragon
Winged kobold
Dust mephit
Gnoll
Hobgoblin
Jackalwere
Scout
Swarm of insects
Death dog
Giant hyena
Giant spider
Giant toad
Giant vulture
Half-ogre
Lion
Thre-kreen
Yuan-ti pureblood
Bandit captain
Berserker
Druid
Giant constrictor snake
Gnoll pack lord
Ogre
Giant scorpion
Hobgoblin captain
Mummy
Phase spider
Wight
Yuan-ti malison
Couatl
Gnoll fang of Yeenoghu
Lamia
Weretiger
Air elemental
Fire elemental
Revenant
Cyclops
Medusa
Young brass dragon
Yuan-ti abomination
Young blue dragon
Guardian naga
Efreeti
Gynosphinx
Roc
Adult brass dragon
Adult blue dracolich
Androsphinx
Ancient brass dragon
Ancient blue dragon
Forest
Reroll
Awakened shrub
Baboon
Badger
Cat
Commoner
Deer
Hyena
Owl
Bandit
Blood hawk
Flying snake
Giant rat
Giant weasel
Guard
Kobold
Mastiff
Poisonous snake
Stirge
Tribal warrior
Twig blight
Blink dog
Boar
Constrictor snake
Elk
Giant badger
Giant bat
Giant frog
Giant lizard
Giant owl
Giant poisonous snake
Giant wolf-spider
Goblin
Kenku
Needle blight
Panther
Pixie
Pseudodragon
Sprite
Swarm of ravens
Winged kobold
Wolf
Ape
Black bear
Giant wasp
Gnoll
Hobgoblin
Lizardfolk
Orc
Satyr
Scout
Swarm of insects
Vine blight
Worg
Brown bear
Bugbear
Dire wolf
Dryad
Faerie dragon (yellow or younger)
Giant hyena
Giant spider
Giant toad
Goblin boss
Half-ogre
Harpy
Tiger
Yuan-ti pureblood
Ankeg
Awakened tree
Bandit captain
Berserker
Centaur
Druid
Ettercap
Faerie dragon (green or older)
Giant boar
Giant constrictor snake
Giant elk
Gnoll pack lord
Grick
Lizardfolk shaman
Ogre
Orc Eye of Gruumsh
Orog
Pegasus
Swarm of poisonous snakes
Wererat
Will-o'-wisp
Displacer beast
Green hag
Hobgoblin captain
Owlbear
Phase spider
Veteran
Werewolf
Yuan-ti malison
Banshee
Couatl
Gnoll fang of Yeenoghu
Wereboar
Weretiger
Gorgon
Revenant
Shambling mound
Troll
Unicorn
Werebear
Giant ape
Grick alpha
Oni
Yuan-ti abomination
Young green dragon
Treant
Guardian naga
Young gold dragon
Adult green dragon
Adult gold dragon
Ancient green dragon
Ancient gold dragon
Grassland
Reroll
Cat
Commoner
Deer
Eagle
Goat
Hyena
Jackal
Vulture
Blood hawk
Flying snake
Giant weasel
Guard
Poisonous snake
Stirge
Tribal warrior
Axe beak
Boar
Elk
Giant poisonous snake
Giant wolf spider
Goblin
panther (leapord)
Pteranodon
Riding horse
Wolf
Cockatrice
Giant goat
Giant wasp
Gnoll
Hobgoblin
Jackalwere
Orc
Scout
Swarm of insects
Worg
Bugbear
Giant eagle
Giant hyena
Giant vulture
Goblin boss
Hippogriff
Lion
Scarecrow
Thri-kreen
Tiger
Allosaurus
Ankheg
Centaur
Druid
Giant boar
Giant elk
Gnoll pack lord
Griffon
Ogre
Orc Eye of Gruumsh
Orog
Pegasus
Rhinoceros
Ankylosaurus
Hobgoblin captain
Manticore
Phase spider
Veteran
Couatl
Elephant
Gnoll fang of Yeenoghu
Wereboar
Weretiger
Bulette
Gorgon
Triceratops
Chimera
Cyclops
Tyrannosaurus Rex
Young gold dragon
Adult gold dragon
Ancient gold dragon
Hills
Reroll
Baboon
Commoner
Eagle
Goat
Hyena
Raven
Vulture
Bandit
Blood hawk
Giant weasel
Guard
Kobold
Mastiff
Mule
Poisonous snake
Stirge
Tribal warrior
Axe beak
Boar
Elk
Giant owl
Giant wolf spider
Goblin
Panther (cougar)
Pseudodragon
Swarm of bats
Swarm of ravens
Winged kobold
Wolf
Giant goat
Gnoll
Hobgoblin
Orc
Scout
Swarm of insects
Worg
Brown bear
Dire wolf
Giant eagle
Giant hyena
Giant boss
Half-ogre
Harpy
Hippogriff
Lion
Bandit captain
Berserker
Druid
Giant boar
Giant elk
Gnoll pack lord
Griffon
Ogre
Orc Eye of Gruumsh
Orog
Pegasus
Peryton
Green hag
Hobgoblin captain
Manticore
Phase spider
Veteran
Werewolf
Ettin
Gnoll fang of Yeenoghu
Wereboar
Chimera
Cyclops
Galeb Duhr
Wyvern
Stone giant
Young copper dragon
Young red dragon
Roc
Adult copper dragon
Adult red dragon
Ancient copper dragon
Ancient red dragon
Mountain
Reroll
Eagle
Goat
Blood hawk
Guard
Kobold
Stirge
Tribal warrior
Aarakocra
Pseudodragon
Pteranodon
Swarm of bats
Winged
Kobold
Giant goat
Orc
Scout
Giant eagle
Half-ogre
Harpy
Hippogriff
Lion
Berserker
Druid
Giant elk
Griffon
Ogre
Orc Eye of Gruumsh
Orog
Peryton
Saber-toothed tiger
Basilisk
Hell hound
Manticore
Veteran
Ettin
Air elemental
Bulette
Troll
Chimera
Cyclops
Galeb Duhr
Wyvern
Stone giant
Frost giant
Cloud giant
Fire giant
Young silver dragon
Young red dragon
Roc
Adult silver dragon
Adult red dragon
Ancient silver dragon
Ancient red dragon
Swamp
Reroll
Rat
Raven
Giant rat
Kobold
Poisonous snake
Stirge
Tribal warrior
Bullywug
Constrictor snake
Giant frog
Giant lizard
Giant poisonous snake
Mud mephit
Swarm of rats
Swarm of ravens
winged kobold
Crocodile
Lizardfolk
Orc
Scout
Swarm of insects
Ghoul
Giant spider
Giant toad
Yuan-ti pureblood
Druid
Ghast
Giant constrictor snake
Lizardfolk shaman
Ogre
Orc Eye of Gruumsh
Swarm of poisonous snakes
Will-o'-wisp
Green hag
Wight
Yuan-ti malison
Giant crocodile
Revenant
Shambling mound
Troll
Water elemental
Young black dragon
Yuan-ti abomination
Hydra
Adult black dragon
Ancient black dragon
Underdark
Reroll
Giant fire beetle
Shrieker
Myconid
Sprout
Flumph
Giant rat
Kobold
Stirge
Tribal warrior
Drow
Giant bat
Giant centipede
Giant lizard
Giant poisonous snake
Goblin
Grimlock
Kuo-toa
Swarm of bats
Troglodyte
Violet fungus
Winged kobold
Darkmantle
Deep gnome
Gas spore
Gray ooze
Hobgoblin
Magma mephit
Myconid adult
OrcPiercer
Rust monster
Scout
Shadow
Swarm of insects
Bugbear
Duergar
Fire snake
Ghoul
Giant spider
Giant toad
Goblin boss
Half-ogre
Kuo-toa whip
Quaggoth
Spore servant
Specter
Carrion crawler
Druid
Gargoyle
Gelatinous cube
Ghast
Giant constrictor snake
Gibbering mouther
Grick
Intellect Devourer
Mimic
Minotaur skeleton
Nothic
Ochre jelly
Ogre
Orc Eye of Gruumsh
Orog
Polar bear (cave bear)
Quaggoth
Doppelganger
Grell
Hobgoblin captain
Hell hound
Hook horror
Kuo-toa monitor
Minotaur
Quaggoth
Thonot
Phase spider
Spectator
Veteran
Water weird
Wight
Black pudding
Bone naga
Chuul
Ettin
Flameskull
Ghost
Beholder zombie
Drow elite warrior
Earth elemental
Otyugh
Roper
Salamander
Troll
Umber hulk
Vampire spawn
Wraith
Xorn
Chimera
Cyclops
Drider
Drow mage
Grick alpha
Mind flayer
Stone giant
Cloaker
Fomorian
Mind flayer
Arcanist
Spirit naga
Fire giant
Aboleth
Behire
Doa
Beholder
Young red shadow dragon
Death tyrant
Purple worm
Underwater
Reroll
Quipper
Merfolk
Constrictor snake
Steam mephit
Giant sea horse
Reef shark
Sahuagin
Giant octopus
Swarm of quippers
Giant constrictor snake
Hunter shark
Merrow
Plesiosaurus
Sahuagin priestess
Sea hag
Killer whale
Giant shark
Sahuagin baron
Water elemental
Marid
Storm giant
Dragon turtle
Kraken
Urban
Reroll
Cat
Commoner
Goat
Rat
Raven
Bandit
Cultist
Flying snake
Giant rat
Guard
Kobold
Mastiff
Mule
Noble
Pony
Stirge
Acolyte
Draft horse
Giant centipede
Giant poisonous snake
Kenku
Pseudodragon
Riding horse
Skeleton
Smoke mephit
Swarm of bats
Swarm of rats
Swarm of ravens
Winged kobold
Zombie
Crocodile
Giant wasp
Shadow
Swarm of insects
Thug
Warhorse
GhoulGiant spider
Half-ogre
Specter
Spy
Yuan-ti pureblood
Bandit captain
Cult fanatic
Gargoyle
Ghast
Mimic
Priest
Wererat
Will-o'-wisp
Doppelganger
Knight
Phase spider
Veteran
Water weird
Wight
Couatl
Ghost
Succubus
Incubus
Cambion
Gladiator
Revenant
Vampire spawn
Invisible stalker
Mage
Oni
Shield guardian
Assassin
Gray slaad
Young silver dragon
Archmage
Rakshasa
Vampire
Spellcaster or warrior vampire
Adult silver dragon
Ancient silver dragon
Tarrasque
Treasure
New Treasure
Gemstones
Reroll
Azurite
Banded agate
Blue quartz
Eye agate
Hematite
Lapis lazuli
Malachite
Moss agate
Obsidian
Rhodochrosite
Tiger eye
Turquoise
Bloodstone
Carnelian
Chalcendony
Chrysoprase
Citrine
Jasper
Moonstone
Onyx
Quartz
Sardonyx
Star rose quartz
Zircon
Amber
Amethyst
Chrysoberyl
Coral
Garnet
Jade
Jet
Pearl
Spinel
Tourmaline
Alexandrite
Aquamarine
Black pearl
Blue spinel
Peridot
Topaz
Black opal
Blue sapphire
Emerald
Fire opal
Opal
Star ruby
Star sapphire
Yellow sapphire
Black sapphire
Diamond
Jacinth
Ruby
Art
Reroll
Silver ewer
Carved bone statuette
Small gold bracelet
Cloth-of-gold vestments
Black velvet mask stitched with silver thread
Copper chalice with silver filigree
Pair of engraved bone dice
Small mirror set in a painted wooden frame
Embroidered silk handkerchief
Gold locket with a painted portrait inside
Gold ring set with bloodstones
Carved ivory statuette
Large gold bracelet
Silver necklace with a gemstone pendant
Bronze crown
Silk robe with gold embroidery
Large well-made tapestry
Brass mug with jade inlay
Box of turquoise animal figurines
Gold bird cage with electrum filigree
Siver chalice set with moonstones
Silver-plated steel longsword with jet set in hilt
Carved harp of exotic wood with ivory inlay and ziron gems
Small gold idol
Gold dragon comb set with red garnets as eyes
Bottle stopper cork embossed with gold leaf and set with amethysts
Ceremonial electrum dagger with a black pearl in the pommel
Silver and gold brooch
Obsidian statuette with gold fittings and inlay
Painted gold war mask
Fine gold chain set with a fire opal
Old masterpiece painting
Embroidered silk and velvet mantle set with numerous moonstones
Platinum bracelet set with a sapphire
Embroidered glove set with jewel chips
Jeweled anklet
Gold music box
Gold circlet set with four aquamarines
Eye patch with a mock eye set in blue sapphire and moonstone
A necklace string of small pink pearls
Jeweled gold crown
Jeweled platinum ring
Small gold statuette set with rubies
Gold cup set with emeralds
Gold jewelry box with platinum filigree
Painted gold child's sarcophagus
Jade game board with solid gold playing pieces
Bejeweled ivory drinking horn with gold filigree
Magic Item
Reroll
Potion of healing
Potion of greater healing
Potion of superior healing
Potion of supreme healing
Spell scroll (1st)
Spell scroll (2nd)
Spell scroll (3rd)
Spell scroll (4th)
Spell scroll (5th)
Spell scroll (6th)
Spell scroll (7th)
Spell scroll (8th)
Spell scroll (9th)
Spell scroll (10th)
Potion of climbing
Bag of holding
Driftglobe
Potion of fire breath
Potion of resistance
Ammunition
Potion of animal friendship
Potion of growth
Potion of hill giant strenth
Potion of water breathing
Oil of slipperiness
Dust of dissappearance
Dust of dryness
Dust of sneezing and choking
Elemental gem
Philter of love
Alchemy jug
Cap of water breathing
Cloak of the manta ray
Goggles of night
Helm of comprehending languages
Immovable rod
Lantern of revealing
Mariner's armor
Mithral armor
Potion of poison
Ring of swimming
Robe of useful items
Rope of climbing
Saddle of the cavalier
Wand of magic detection
Wand of secrets
Potion of clairvoyance
Potion of diminution
Potion of gaseous form
Potion of frost giant strength
Potion of stone giant strength
Potion of heroism
Potion of invulnerability
Potion of mind reading
Elixir of health
Oil of etherealness
Potion of fire giant strength
Quall's feather token
Scroll of protection
Bag of beans
Bead of force
Chime of opening
Decanter of endless water
Eyes of minute seeing
Folding boat
Heward's handy haversack
Horseshoes of speed
Necklace of fireballs
Periapt of health
Sending stones
Potion of invisibility
Potion of speed
Oil of sharpness
Potion of flying
Potion of cloud giant strength
Potion of longevity
Potion of vitality
Horseshoes of a zephyr
Nolzur's marvelous pigments
Bag of devouring
Portable hole
Potion of storm giant strength
Universal solvent
Arrow of slaying
Sovereign glue
Epic Magic Item
Reroll
Weapon +1
Weapon +2
Weapon +3
Shield +1
Sentinel shield
Amulet of proof against detection and location
Boots of elvenkind
Boots of striding and springing
Bracers of archery
Brooch of shielding
Broom of flying
Cloak of elvenkind
Cloak of protection
Guantlets of ogre power
Hat of disguise
Javelin of lightning
Pearl of power
Rod of the pact keeper +1
Slippers of spider climbing
Staff of the adder
Staff of the python
Sword of vengeance
Trident of fish command
Wand of magic missiles
Wand of the war mage +1
Wand of web
Weapon of warning
Adamantine armor (chain mail)
Adamantine armor (chain shirt)
Adamantine armor (scale mail)
Bag of tricks (gray)
Bag of tricks (rust)
Bag of tricks (tan)
Boots of the winterlands
Circlet of blasting
Deck of illusions
Eversmoking bottle
Eyes of charming
Eyes of the eagle
Figurine of wondrous power (silver raven)
Gem of brightness
Gloves of missile snaring
Gloves of swimming and climbing
Gloves of thievery
Headband of intellect
Helm of telepathy
Instrument of the bards (doss lute)
Instrument of the bards (fochlucan bandore)
Instrument of the bards (mac-fuimidh cittern)
Medallion of thoughts
Necklace of adaption
Periapt of wound closure
Pipes of haunting
Pipes of the sewers
Ring of jumping
Ring of mind shielding
Ring of warmth
Ring of water walking
Quiver of Ehlonna
Stone of good luck
Wind fan
Winged boots
Figurine of wondrous power
Adamantine armor (breastplate)
Adamantine armor (splint)
Amulet of health
Armor of vulnerability
Arrow-catching shield
Belt of dwarvenkind
Belt of hillgiant strength
Berserker axe
Boots of levitation
Boots of speed
Bowl of commanding water elementals
Bracers of defense
Brazier of commanding fire elementals
Cape of the mountebank
Censer of controlling air elementals
Armor +1 (chain mail)
Armor of resistance (chain mail)
Armor +1 (chain shirt)
Cloak of displacement
Cloak of the bat
Cube of force
Daern's instant fortress
Dagger of venom
Dimensional shackles
Dragon slayer
Elven Chain
Flame tongue
Gem of seeing
Giant slayer
Glamoured studded leather
Helm of teleportation
Horn of blasting
Horn of Valhalla
Instrument of the bards (canaith mandolin)
Instrument of the bards (cli lyre)
Ioun stone (awareness)
Ioun stone (protection)
Ioun stone (reserve)
Ioun stone (sustenance)
Iron bands of Bilarro
Armor +1 leather
Armor of resistance (leather)
Mace of disruption
Mace of smiting
Mace of spell resistance
Necklace of prayer beads
Periapt of proof against poison
Ring of animal influence
Ring of evasion
Ring of feather falling
Ring of free action
Ring of protection
Ring of resistance
Ring of spell storing
Ring of the ram
Ring of x-ray vision
Robe of eyes
Rod of rulership
Rod of the pact keeper +2
Rope of entanglement
Armor +1 scale mail
Armor of resistance (scale mail)
Shield +2
Shield of missile attraction
Staff of charming
Staff or healing
Staff of swarming insects
Staff of the woodlands
Staff of withering
Stone of controlling earth elementals
Sun blade
Sword of life stealing
Sword of wounding
Tentacle rod
Vicious Weapon
Wand of binding
Wand of enemy detection
Wand of fear
Wand of fireballs
Wand of lightning balls
Wand of paralysis
Wand of the war mage +2
Wand of wonder
Wand of flying
Weapon +3
Amulet of the planes
Carpet of flying
Crystal ball
Ring of regeneration
Ring of shooting stars
Ring of telekinesis
Robe of scintillating colors
Robe of stars
Rod of absorption
Rod of alertness
Rod of security
Rod of the pact keeper +3
Scimitar of speed
Shield +3
Staff of fire
Staff of frost
Staff of power
Staff of striking
Staff of thunder and ligthning
Sword of sharpness
Wand of polymorph
Wand of the war mage +3
Adamantine armor (half plate)
Adamantine (plate)
Animated shield
Belt of fire giant strength
Belt of frost (or stone) giant strength
Armor +1 breastplate
Armor of resistance (breastplate)
Candle of invocation
Armor +2 chain mail
Armor +2 chain shirt
Cloak of arachnida
Dancing sword
Demon armor
Dragon scale mail
Dwarven plate
Dwarven thrower
Efreeti bottle
Figurine of wondrous power (obsidian steed)
Frost band
Helm of brilliance
Instrument of the bards (anstruth harp)
Ioun stone (absorption)
Ioun stone (agility)
Ioun stone (fortitude)
Ioun stone (insight)
Ioun stone (intellect)
Ioun stone (leadership)
Ioun stone (strength)
Armor +2 leather
Manual of bodily health
Manual of gainful exercise
Manual of golems
Manual of quickness of action
Mirror of life trapping
Nine lives stealer
Oathbow
Armor +2 scale mail
Spellguard shield
Armor +1 studded leather
Armor of resistance 9studded leather)
Tome of clear thought
Tome of leadership and influence
Tome of understanding
Defender
Hammer of thunderbolts
Luck blade
Sword of answering
Holy avenger
Ring of djinni summoning
Ring of invisibility
Ring of spell turning
Rod of lordly might
Staff of the magi
Vorpal sword
Belt of cloud giant strength
Armor +2 breastplate
Armor +3 chain mail
Armor +3 chain shirt
Cloak of invisibility
Armor +1 half plate
Iron flask
Armor +3 leather
Armor +1 plate
Robe of the archmagi
Rod of resurrection
Armor +1 scale mail
Scarab of protection
Armor +2 splint
Armor +2 studded leather
Well of many worlds
Magic armor +3
Apparatus of Kwalish
Armor of invulnerability
Belt of storm giant strength
Cubic gate
Deck of many things
Efreeti chain
Armor of resistance (half plate)
Instrument of the bards (ollamh harp)
Ioun stone (greater absorption)
Ioun stone (mastery)
Ioun stone (regeneration)
PLate armor of etherealness
Plate armor of resistance
Ring of air elemental command
Ring of earth elemental command
Ring of fire elemental command
Ring of three wishes
Ring of water elemental command
Sphere of annihilation
Talisman of pure good
Talisman of the sphere
Talisman of ultimate evil
Tome of the stilled tongue
Weapon
Reroll
Club
Dagger
Greatclub
Handaxe
Javelin
Light Hammer
Mace
Quarterstaff
Sickle
Spear
Light Crossbow
Dart
Shortbow
Sling
Battleaxe
Flail
Glaive
Greataxe
Greatsword
Halberd
Lance
Longsword
Maul
Morningstar
Pike
Rapier
Scimitar
Shortsword
Trident
War Pick
Warhammer
Whip
Blogun
Hand Crossbow
Heavy Crossbow
Longbow
Net
Armor
Reroll
Padded Armor
Leather Armor
Studded Leather Armor
Hide
Chain Shirt
Scale Mail
Breastplate
Half Plate
Ring Mail
Chain Mail
Splint
Plate
Shield
Books, Scrools, and Tomes
Reroll
Account Records
Alchemist's Notebook
Almanac
Bestiary
Biography
Book of Heraldry
Book of Myths
Book of Pressed Flowers
Calendar
Catalog
Contract
Diary
Dictionary
Doodles or Sketches
Forged Document
Grammar Workbook
Heretical Text
Last Will and Testiment
Legal Code
Letter
Lunatic's Ravings
Magic Tricks (not a spellbook)
Magic Scroll
Map or Atlas
Memoir
Navigational Chart or Star Chart
Novel
Painting
Poetry
Prayer Book
Property Deed
Recipe Book or Coookbook
Record of a Criminal Trial
Royal Proclamation
Sheet Music
Spellbook
Text on Armor Making
Text on Astrology
Text on Brewing
Text on Exotic Flora or Fauna
Text on Herbalism
Text on Local Flora
Text on Mathematics
Text on Masonry
Text on Medicine
Theological Text
Tome of Forbidden Lore
Travelogue for an Exotic Land
Travelogue of the Planes
Items
New Items
Common Item
Reroll
Artwork
Body
Food or Drink
Lamp
Candle
Torch
Bone
Pottery
Jewelry
Key
Letter
Magic Herbs
Map
Monster Parts
Secret Message
Signet or Insignia
Tome
Bag
Blanket
Bucket
Charcoal
Coal
Grindstone
Idol
Pail
Painting
Pegs
Pipe
Quilt
Sack
Rug
Sconce
Sheet
Stand
Statue
Stool
Urn
Religious Item
Reroll
Bells
Brazier
Candelabra
Candles
Candlesticks
Cassocks
Chimes
Altar Cloth
Curtain
Tapestry
Drum
Gong
Holy or Unholy Symbol
Holy or Unholy Writings
Idol
Incense Burner
Lamp
Lectern
Offertory Container
Painting
Musical Pipe
Prayer Rug
Robes
Screen
Shrine
Statue
Stand
Thurible
Vestements
Votive Light
Whistle
Wizard Item
Reroll
Alembic
Balance and Weights
Beaker
Bellows
Book
Bottle
Bowl
Box
Brazier
Cage
Candle
Candlestick
Cauldron
Chalk
Crucible
Crystal Ball
Decanter
Desk
Dish
Flask or Jar
Funnel
Furnace
Herbs
Horn
Magic Circle
Mortar and Pestle
Pan
Parchment
Pentacle
Pentagram
Smoking Pipe
Pot
Prism
Quill
Retort
Stirring Rod
Scroll
Sextant
Skull
Spatula
Measuring Spoon
Stand
Stool
Stuffed Animal
Tank (container)
Tongs
Tripod
Tube (container)
Hourglass
Jug
Kettle
Ladle
Lamp
Lantern
Lens (concave or convex)
Tube (piping)
Tweezers
Vial
Water Clock
Wire
Workbench
Personal Item
Reroll
Awl
Bandages
Basin
Basket
Book
Bottle
Bowl
Box
Brush
Candle
Candle Snuffer
Candlestick
Cane
Case
Casket (small)
Coffer
Cologne or perfume
Comb
Cup
Decanter
Dish
Ear Spoon
Ewer
Flagon
Mug
Tankard
Flask
Jar
Food
Fork
Grater
Grinder
Drinking Horn
Hourglass
Jug
Pitcher
Kettle
Key
Knife
Knucklebones
Dice
Ladle
Lamp
Lantern
Mirror
Needle
Cooking Oil
Fuel Oil
Scented Oil
Pan
Parchment
Musical Pipes
Smoking Pipe
Plate
Platter
Saucer
Pot
Pouch
Powder Puff
Quill
Razor
Rope
Salve
Unguent
Scroll
Shaker
Sifter
Strainer
Soap
Spigot
Spoon
Stopper
Statuette
Figurine
Thread
Tinderbox
Flint and Steel
Towel
Tray
Trivet
Tripod
Tureen
Twine
Vase
Vial
Washcloth
Whetstone
Wig
Wool
Yarn
Container Contents
Reroll
Ash
Bark
Bodily Organ
Bones
Cinders
Crystals
Dust
Fibers
Gelatin
Grains
Grease
Husks
Leaves
Thin Liquid
Viscous Liquid
Unidentifiable Lumps
Oil
Paste
Pellets
Powder
Semiliquid Suspension
Skin or Hide
Spheres (metal, stone, or wood)
Splinters
Stalks
Strands
Strips
Vehicle
Reroll
Airship
Galley
Keelboat
Longship
Rowboat
Sailing Ship
Warship
Cart
Wagon
Caravan
Carraige
Palenquin
Building Type
Reroll
Residence: Abandoned squat
Residence: Middle-class home
Residence: Upper-class home
Residence: Crowded tenement
Residence: Orphanage
Residence: Hidden slavers' den
Residence: Front for a secret cult
Residence: Lavish, guarded mansion
Religious: Temple to a good or neutral deity
Religious: Template to a false deity (run by charlatan priests)
Religious: Home of ascetics
Religious: Abandoned shrine
Religious: Library dedicated to religious study
Religious: Hidden shrine to a fiend or an evil deity
Tavern: Quiet, low-key bar
Tavern: Raucous dive
Tavern: Thieves' guild hangout
Tavern: Gathering place for a secret society
Tavern: Upper-class dining club
Tavern: Gambling den
Tavern: Caters to specific race or guild
Tavern: Members-only club
Tavern: Brothel
Warehouse: Empty or abandoned
Warehouse: Heavily guarded, expensive goods
Warehouse: Cheap goods
Warehouse: Bulk goods
Warehouse: Live animals
Warehouse: Weapons/armor
Warehouse: Goods from a distant land
Warehouse: Secret smuggler's den
Shop: Pawnshop
Shop: Herbs/incense
Shop: Fruits/vegetables
Shop: Dried meats
Shop: Pottery
Shop: Undertaker
Shop: Books
Shop: Moneylender
Shop: Weapons/armor
Shop: Chandler
Shop: Smity
Shop: Carpenter
Shop: Weaver
Shop: Jeweler
Shop: Baker
Shop: Mapmaker
Shop: Tailor
Shop: Ropemaker
Names
New Names
NPC Name
Reroll
Sim
Jaleb
Cal
Kanna
Kam
Tamm
Tamar
Kaera
Kieri
Jonas
Donag
Amond
Briam
Daram
Dary
Elemm
Falki
Geras
Hal
Hali
Iam
Jheram
Lyram
Mikael
Naurmen
Omon
Penne
Pruin
Qualem
Romyn
Roland
Rann
Stefyn
Teffe
Ulovair
Vik
Wylam
Xavin
Yvette
Zhem
Character Name Part 1
Reroll
-
-
-
-
A
Be
Cha
De
El
Fa
Ga
Ha
Jo
Ki
La
Ma
Na
O
Pa
Re
Ro
Si
Ta
Tha
Va
Character Name Part 2
Reroll
bar
ched
dell
far
gran
hal
jen
kel
lan
lim
mor
net
penn
quil
ram
rin
rond
sark
shen
tur
vash
yor
zen
Character Name Part 3
Reroll
a
ac
ai
al
am
an
ael
ar
ea
el
er
ess
ett
ic
id
il
in
is
or
us
yn
aen
Location Name Part 1
Reroll
White
Blue
Black
Green
Red
Gray
Dark
Shadow
New
North
West
East
South
Storm
Iron
Feather
Under
Ever
Never
Rugged
Crystal
Wyvern
Dragon
Goblin
Troll
Lizard
Buzzard
Dagger
Serpent
Fang
Bone
Scar
Eagle
Shael
Rock
Stone
Dolphin
Bandit
Imp
Ash
Blood
Foot
Quill
Smoke
Rain
River
Thunder
Lightning
Hail
High
Wet
Bright
Dun
Sharp
Flailing
Long
Short
Wyrm
Savage
Wizard
Dungeon
Rune
Torch
War
Tassle
Sword
Pommel
Sheath
Naga
Ice
Flame
Fire
Moon
Night
Vin
Half
Helm
Gold
Silver
Copper
Kurr
Orc
Sun
Witch
Warlock
Mage
Falcon
Hooded
Ember
Halfling
Candle
Bleaches
Pale
Battle
Flint
Boulder
Last
Border
Location Name Part 2
Reroll
Cavern
Cliff
Dawn
Dusk
Blade
Sash
Skull
Wing
Mask
Port
Dock
forge
Aerie
Talon
Horn
Eye
Ride
Grove
Scale
Tail
Wastes
Wood
Forest
Mire
Swamp
Plains
Shrine
Monestary
Belt
Buckle
Flagon
Mark
Fax
Point
Sail
Anchor
Saddle
Steed
Raid
Crest
Bell
Frontier
Grave
Summer
Winter
Down
Staad
Stand
Guard
Watch
Peaks
Ridge
Range
Bane
Fast
Mere
Moors
Far
Way
Drake
Marches
Lands
Lund
Stone
Ford
Pass
Vale
Dale
Bay
Cove
Reach
Stump
Stem
Leaf
Staff
Spire
Krypt
Garden
Mast
Oar
Shore
Rift
Keep
Castle
Fort
Wall
Trench
Hall
Field
Shire
Knight
Hold
Coast
Claw
Tower
Trail
Pole
Cave
Hawk
Bird
Cloak
Knife
Stave
Tent
Camp
Ring
Crown
Throne
Cudgel
Arch
Tomb
Fang
Raven
Mist
Falls
Lach
Shield
Sember
Tide
Flow
Dyke
Fire
Flame
Cloud
Haven
Shaft
Glyph
Sign
Door
Gate
Ley
Back
Axe
Hammer
Pike
Spur
Card
Gauntlet
Hilt
Visor
Lance
Banner
Flag
Tavern Name Part 1
Reroll
The Silver
The Golden
The Staggering
The Laughing
The Prancing
The Gilded
The Running
The Howling
The Slaughtered
The Leering
The Drunken
The Leaping
The Roaring
The Frowning
The Lonely
The Wandering
The Mysterious
The Barking
The Black
The Gleaming
Tavern Name Part 2
Reroll
Eel
Dolphin
Dwarf
Pegasus
Pony
Rose
Stag
Wolf
Lamb
Demon
Goat
Spirit
Horde
Jester
Mountain
Eagle
Satyr
Dog
Spider
Star
Character
New Character
Alignment
Reroll
Lawful Good
Neutral Good
Chaotic Good
Lawful Neutral
Neutral
Chaotic Neutral
Lawful Evil
Neutral Evil
Chaotic Evil
Race
Reroll
Human
Halfling
Elf
Dwarf
Half-elf
Gnome
Dragonborn
Tiefling
Half-Orc
Class
Reroll
Barbarian
Fighter
Ranger
Paladine
Rogue
Bard
Priest
Druid
Monk
Wizard
Sorcerer
Warlock
Background
Reroll
Acolyte
Charlatan
Criminal
Entertainer
Folk Hero
Gladiator
Guild Artisan
Guild Merchant
Hermit
Noble
Noble Knight
Outlander
Pirate
Sage
Sailor
Spy
Urchin
Strength
Reroll
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Dexterity
Reroll
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Constitution
Reroll
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Intelligence
Reroll
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Wisdom
Reroll
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Charisma
Reroll
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Dice
New Dice
d4
Reroll
1
2
3
4
d6
Reroll
1
2
3
4
5
6
d8
Reroll
1
2
3
4
5
6
7
8
d10
Reroll
1
2
3
4
5
6
7
8
9
10
d12
Reroll
1
2
3
4
5
6
7
8
9
10
11
12
d20
Reroll
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
d100
Reroll
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100